From One Denizen to Another

     Alongside the piece on newspapers (or 'broadsides'), this one, on languages spoken across Immoren, was very fun to research and write-up. Sure, a lot of gameplay mechanics in IKRPG are handwaved when it comes to language because it obviously has to be, so it's a pity that the quirks of linguistics and etymology can't play that much of a part except in such things as this: lore for the sake of lore, not that I mind. In fairness, this affects all games featuring fictional languages, including video games, such is the lot of RPG developers who find such matters fascinating.

    Welcome to Immoren - From One Denizen to Another, uploaded 16th September 2020

    Original script link - (Google doc)


    The oldest languages of Immoren that have established histories are undoubtedly those of the elves and dwarves. The Empire of Lyoss used an archaic but intelligible version of Shyr that has changed very little to this day and it is highly likely that the elves of Ios and their earliest ancestors would be able to communicate with each other with relative ease. This is largely due to the constancy of their gods, who remained in continual communication to their people via the priesthoods and then directly when they dwelled upon Caen for some three thousand or so years. Within the language of Shyr are many grammatical rules and aspects not found in other languages of Immoren, making it a surprise when non-Iosans are encountered who speak it, given not only how the elves guard their language but also how complicated it is. However, after the Rivening and the migration of the Nyss away from the Iosan heartlands, a new elven language evolved, and Aeric is the language of the northern elves named for their Prophet, and though it is not mutually unintelligible with Iosan, the two are different enough that they may be considered separate languages, as opposed to merely dialects. Indeed, their scripts prove them to be different languages. Where Shyr and Aeric can be spoken with some level of understanding, written Shyr and written Aeric may as well belong to two different races entirely.


    Shyr is written in logographic form with symbols of varying complexity, whose content does not imply any specific pronunciation while Aeric possesses an intricate alphabet which came about from the adaptation of religious runes. Culturally, the two languages hold disparate places within their native speaking populations, as well. The Iosans consider Shyr to be merely a functional part of their daily lives while to the Nyss, the use of Aeric, especially written Aeric is of great religious importance. Given how the average Nyss is generally illiterate and most texts that use written Aeric are associated with the Fane of Nyssor and gathered Nyss lore, it explains why literacy is limited to the priesthood and those who adopt the sorcerous traditions. More relevant to the modern era, though, written Aeric is preserved by what few Priests of Nyssor remain alive, now reunited with their southern cousins. Meanwhile, the actual predominant form of written Aeric is that used by the Blighted Nyss sorcerers and Everblight’s other minions. It has seen the language corrupted by the influences of draconic rituals and sigils, an effect that continues at the dragon’s encouragement, turning Blighted Aeric into something even further desecrated than it already is. While likely existing as something akin to a dialect continuum across the Shards, Aeric has few varieties beyond those used by Blighted and non-Blighted Nyss, not least because the total population of the winter elves was never especially large and outsiders’ necessity or requirement to learn it was always minimal, most Nyss speaking Khardic or a local Skirovi dialect. Unique to Aeric though, is that it even has a Blighted counterpart, for no other language has been so wilfully defiled in its use. Shyr, on the other hand, was spared such influence by Everblight when he undermined Issyrah. Today, Shyr has regional variations with a major dialect for each of the ithyls that is still well populated as well as at the border fortresses, where the Shyr spoken by the populations that dwell there are quite far removed from the urban centres of the nation. Individual great houses have and use slight differences in vocabulary, but these would be difficult to classify as dialects of their own, more a local vernacular. Ithyls such as Ayisthyl, Nyssothyl and Nyrrothyl have no real dialect to call their own any more, being sparsely populated at best, the first was levelled to the ground when Everblight tried his hand in Ios, the second being the original home of the Nyss as one would expect from such a name, and the last having never recovered from the actions of the Cult of Nyrro in the aftermath of the great heresy they perpetrated. The prestige dialect of Shyr is undoubtedly that of Lacyrthyl, logically, as Ios’ capital takes its name from the language of its people and indeed, speakers of the capital variety make up the largest proportion of the Shyr-speaking demographic. Similar to Aeric, though, few outsiders know or even consider learning Shyr, especially if there is no ulterior motive to do so. With the Retribution at large, not many have earned enough respect among Iosans to be able to learn and speak Shyr without causing offence.


    Conversely, the dwarves are certainly not the only population who freely speak the Rhulic language. Their ogrun neighbours and fellow clanfolk are almost all fluent in Rhulic to some degree, though not all are capable of writing it. In addition, the ogrun also speak their own native language, a variant of Molgur: Molgur-Og. However, because of the level of integration of the ogrun communities among the dwarven clans, Molgur-Og is becoming a marginalised language, reserved only for intimate and family matters, while they will speak in Rhulic in public, even amongst fellow ogrun. Rhulic and its dwarven lore written counterpart Rhul-Runic are descended from Dohl-Rhul, the original language of the Great Fathers, but is no longer spoken by the dwarves of the modern era. Alone among the major languages of Immoren, Rhulic has two accepted written forms, the aforementioned Rhul-Runic for ritual and formal stone engraving work, and conventional Rhulic script for daily use, correspondence and other mundane affairs. Rhul-Runic is a complex written form based on patterns of geometric shapes, while daily Rhulic has a much more flowing form. And while both are alphabetised, runes of one do not necessarily equate to letters in the other. Variations of spoken Rhulic exist with the most distinct being those spoken to the north away from the great cities or the areas around the dwarven fortifications, but most notable dialect is Miner Rhulic, which is spoken by those who have worked away from their homeland for a long time, starting with the Rhulic workers who settled in the Iron Kingdoms in the aftermath of the Rebellion era, starting off in the mines, hence giving rise to the dialect’s name. Hundreds of years and a few generations have led to a mildly divergent form of Rhulic that is nonetheless fully intelligible with native Rhulic.


    As noted, the ogrun generally speak a descendent language from ancient Molgur. The other Dhunian races all speak their own variants of Molgur, as do many cults of the Devourer Wurm. But while the Molgur languages share common ancestry, they are nonetheless highly divergent insomuch that the written forms vary from non-existent, as in the case of the ogrun’s Molgur-Og, to extremely flexible and expressive, as in the case of the Trollkin’s Molgur-Trul. When more civilised speakers of Molgur languages wish to codify one thing or another but lack a writing system, they generally borrow from another local language. For example, written Molgur-Og in Rhul uses the Rhulic alphabet, while urban born and raised Trollkin generally use the Cygnaran alphabet out of convenience, it being more prosaic than the Trollkin’s more poetic native runes, considering its use on the sacred krielstones. Unlike both Og and Trul variants of Molgur, followers of the Devourer Wurm, the Tharn in particular, speak a Molgur much more closely related to its predecessor. Aside from a great deal of appropriated terminology, mostly from Khurzic languages, comparatively little separates the tuaths’ Molgur-Tharn from ancient Molgur. On a much different note is Gobberish, though anyone with intellectual inclinations would hesitate to call Gobberish a language. A Molgur derived… method of speaking, shall we say, used by the Gobbers, as the name would suggest, Gobberish is a largely unwritten creole that integrates a great deal of local vocabulary, the most common being Cygnaran, given that the largest populations of Gobbers can be found there. Often used as a source of mischief as much as communication, Gobbers’ human neighbours have difficulty learning Gobberish not only because of the unfamiliar Molgur roots, but also because Gobbers delight in speaking at speeds designed to bewilder or even annoy their listeners. They revert to Cygnaran when they’ve had their fill of fun. Sharing a similar background to Molgur is Quor. Like Molgur, the Quor language itself is dead, but aspects live on in the descendant but still closely related Quor-Og and Quor-Gar languages, spoken by the Bog-Trogs and Gatormen respectively.


    Surprising to most who encounter them is the lingual flexibility of the Farrow. While they have their own language, Grun, it is a relatively young language by comparison with the others spoken in Immoren, due in large part to the youth of the Farrow as a race, one hesitates to say ‘civilised race’. Because of the Farrow propensity for abnormally rapid evolution, they adapted to using language both quickly and easily. Farrow physiology restricting their ability to replicate certain sounds notwithstanding, many Farrow have a competent grasp of multiple languages. As for Grun itself, it is a result of the Farrow’s own background, with the largest populations around Cygnaran lands, and their biology, thus giving rise to a combination of Cygnaran vocabulary adapted for the Farrow voice and distinctly porcine phonemes, if you wish to be charitable. It has no written form, but the more intellectually inclined among the Farrow use the Caspian alphabet or borrow liberally from Molgur runes.

    Moving further east, only one widely spoken language is of any real note to linguists. The Giants are known to have their own language, but they number so few and are insular to the extreme, allowing no opportunity for outsiders to study it, and consequently, nothing is codified about the Giants’ language. The Efaarit also have their own language, about which we at least know its name: Blaati, but like the Giants, the nomadic Efaarit are highly insular, even towards each other, and learning their language from them is next to impossible due to the very alien nature of their culture and their attitudes towards outsiders.

    This leaves the language of the Skorne. Strongly linked to the Skorne ethnicities, there are three broad dialects though many regional, if minor, variations exist. The politically dominant group of dialects is the Havaati variant, which is spoken by urban and western Skorne, while the other two, Kadesh and Soresh, are divided among the rural, nomadic and eastern populations. Soresh is peculiar for being a closely related but linguistically rustic and scholastically vulgar form of Havaati. Havaati is named for the first individual who made a concerted effort to formalise the core aspects of the Skorne vocabulary, syntax and grammatical conventions used by those who were literate. It took the form of an epic retelling of the War of the Exalted. The five major Skorne ethnicities utilise one or more dialects in some combination that is particular to them. Without a doubt the Havaati spoken by the Malzash ethnic group is the prestige dialect among the Skorne, given that the leaders of most of the Great Houses are Malzash. Almost without exception, the Malzash look down on the other dialects and their speakers. More conciliatory with respect to language are the Kademesh of the southeast, the most populous of the Skorne ethnic groups. The Kademesh generally speak both Havaati and Kadesh as is common in the east, doing so with notable languidness. In turn, their southern cousins of the Kajar, who are perhaps the furthest from the Malzash both in terms of culture and bloodlines, are the almost forgotten speakers of Kadesh, though their significant presence around Mirketh Lake means most speak at least passable Havaati. Soresh is the dialect of the Sortaani and their cousins, the Kasortaan. Both have nomadic roots and while the Sortaani have remained nomadic, the Kasortaan became a splinter ethnicity that settled in and around the rather inhospitable Valley of Kornash. Stereotyped by Malzash nobility as rural to the point of being a sign of boorishness, Soresh is intelligible with Havaati, provided the Soresh speaker slows down sufficiently, upon which the differences become clear. It is a sharper language when spoken with a simpler alphabet when written, and for the Sortaani, speaking Soresh is a point of honour and solidarity, usually in spite of knowing urban Havaati. The Kasortaan, when they split from the Sortaani, lost much of their antagonism with and knowledge of Havaati, except among the senior castes.

    The descendants of the people of Urus are unique as far as language is concerned, due to their capacity and preference for using telepathy to communicate. In most cases, they lack the inclination, or even basic knowledge of how to utilise what may be considered a voice, and they have had a long history of using mind to mind transfer of information, which apparently uses a semblance of linguistic convention, but it is impossible for us to codify. This was one of the many evolutionary steps borne from the development of cephalomek, the biomechanical science practised by these Cephalyx. The high-caste Cephalyx have evolved to such a state that, for the majority, physically speaking is tremendously difficult without suitable external means to facilitate audible speech. Instead, normal practise when speaking to non-Cephalyx is to blend their psychic power with their correspondent’s own interpretation of the relayed concepts to psychically mimic the presentation of spoken language. Thus, any apparent lingual quirks are a result of the individual Cephalyx’s mental predilections, rather than any ignorance of the target language, given that they probably do not know said language at all.

    Concerning ignorance for opposite reasons, a language that most would hesitate to profess any knowledge of is Tkra, which is spoken by Toruk, the Dragonfather, and his most senior servants, the Lich Lords. It is the language shared by the dragons and the Tkra speaking demographic is, predictably, extremely small, in terms of numbers, that is, not the physical size of its speakers. While it has a glyph and rune-based script, civilised scholars understandably avoid discussion of Tkra, given its direct and intimate association with the dragons and few, if any, go out of their way to learn it, not least because they would struggle to find either a suitable teacher or much lore written in it that its owners, dead or otherwise, would be willing to share. For the rank and file of the Cryxians though, most speak distorted southern dialects of Molgur-Og, Molgur-Trul, Satyxi or some form of Scharde Tongue, each reflecting their racial backgrounds as Black Ogrun, Blighted Trollkin, Satyxis or human respectively. It should be mentioned, however, that the Molgur-Trul of the Blighted Trollkin is not analogous to Blighted Aeric, since it is simply an evolved variant that came about to better suit Blighted physiology and temperament, rather than to imbue a script with draconic corruption to serve as a superior outlet for the dragon’s power. Satyxi and Scharde Tongue are related to Cygnaran, albeit in different ways, and are otherwise very different languages. Where Satyxi is pleasant to listen to compared to Cygnaran and its distinct alphabet shares some similarities with Caspian, Scharde Tongue is derived from the sailors’ vernacular of Cygnaran with innumerable influences from virtually every other major language spoken by humans in Western Immoren. One should clarify, though, these languages apply to the living rank and file of the Nightmare Empire. The undead, on the other hand, have their own method of speech, such as it is, necessary thanks to their lack of lips or other vocal apparatus, or sufficiently functioning brain as the case may be. Consequently, the unimaginatively named Thrallspeak, also used by the Lich Lords and Iron Liches when dealing with their undead underlings instead of their master, is abominable to listen to, difficult for non-Cryxians and even many living Cryxians to understand and virtually impossible for the living to mimic without using some form of magic. From the nature of its users, though, scholars infer that, perhaps related in some small way to Tkra, it is a simple language with a small vocabulary and straightforward grammar, such that knowledge of it can be easily implanted into thralls upon raising them, or summoning them, as is the case for the Bane castes. Despite there being Thrall Runes, these do not relate at all to Thrallspeak, which does not have any known written form. Instead, Thrall Runes are inscribed orders or necromantic templates used by the Nightmare Empire’s sorcerers to magically control, command or raise Thralls.

    Irksome though it is, Thrallspeak is perhaps the one language capable of uniting all the common races of Immoren, even if it isn’t the kind of unification any but Cryxian necromancers would welcome.